Letter from WTN to the West

Conversation between WTN and GUS, publicly uploaded with permission from both parties.

Translated by Jaimers, the original Japanese text can be found after the English translation.  

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WTN 

I watched the interview you had at the Cave head office.

You were wrong regarding the video about the DDP 1-5 full chain, so I want to correct this. I received a request via Discord from Blackisto to share this video. At that time I said “I don’t mind if you share the video with other people, but please don’t upload it publicly on the internet” (this is because of a rule set by the arcade where the footage was recorded). I never said “it’s a secret, don’t show it to anyone”.

I don’t know how the story suddenly changed like this, but seeing as I shared the information when I was asked, I was shocked when this was said in a live broadcast with so many viewers.

Furthermore, I’ve seen you say the following to another person:

“My opinion is not that every player must actively work together. If someone makes a new route and doesn’t share it with anyone then that’s not a problem. My opinion is that it’s wrong when other players prevent players from sharing and uploading videos. I don’t think anyone should own patterns.

I’ll give you another example, the DDP bug required to break 800 million. The person that found the bug wants the bug to be a secret to everyone outside of his little group, so everyone that knows the bug can’t talk about it. Because of this reason a western group has started a bounty on making the bug public. It’s a sad situation.”

In this you also make misunderstanding after misunderstanding, so please let me explain. First of all, the person who first found this bug was NAL, not me. Furthermore we don’t force other players to not make information about the bug public.

In the high-score scene’s history there have been numerous incidents where trouble occurred with bogus scores and leaked information (people that make other people’s routes public without permission), therefore this has become a taboo among the top Japanese players.

My understanding is that the entire western community has adopted a style where everyone shares all information with each other to pursue games, but in Japan the custom is that individuals or groups of people compete against each other. In this situation, the player with more information than the others has an extreme strategic advantage. Developing new strategies and controlling that information becomes extremely important.

(In the above mindset there does not exist the notion of community advancement, which is one the reasons I suspect why the Japanese community has become so closed-off).

Most Japanese top players share this same mindset, so there is no reason to go out of your way to stop people from talking. Information won’t leak out of these tiny communities.

Last question.

According to your tweets it seems like you have very criticizing opinions of me. If that is the case, then why did you never mention any of this to me when we met in HEY last month? Why do you slander me in interviews and across the web without even talking to me about it first?

Your attitude and conduct displeases me greatly.

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GUS

Hello. My Japanese isn’t good enough to convey what I want to say, so I will use English. I hope nothing gets lost in translation.

For the Cave interview, I heard that story about the replay second-hand and long after it happened. There seems to have been a misunderstanding about sharing the replay when it was passed to other players, and I apologize for that.

My intent wasn’t to criticize you. I was trying to say that Western players were at fault for uploading your replay after you had said not to. I am against hiding strategies, but my views on replays are different. If someone doesn’t want their replay to be uploaded publicly, I think it’s the wrong thing to upload it publicly anyway. I had also heard uploading your replay publicly might create copyright issues with the arcade it was played at. I apologize as well for not making that clear during the interview. My intent was not to give people a negative impression of you.

Regarding the Yakamino tweet, I never mentioned you by name. NAL was, indeed, the person I had in mind. I had heard from other players who had asked you about the glitch that you said that you were not allowed to explain it because you didn’t discover it. That made me believe that you would have publicly explained it if you did discover it, and that the person who discovered it not wanting it to be public is why it is a secret. Again, if I am wrong to have believed that, then I apologize.

I appreciate your explanation of the differences between Japanese and Western views on strategy sharing. Honestly, I have never heard the reasons for strategy hiding explained so clearly before. Are you saying that the reason that NAL’s DDP strategy is not public is to protect the top scores?

I have never brought these things up when we met because I did not think that there was a disagreement. When I have talked to Plasmo about you, he has told me many stories about you sharing strategies with many people. I thought that you loved sharing all your strategies with everyone. I also thought you only hid strategies if players requested you to hide them. Is this incorrect?

Also, as I told you when we met, your 1997-2002 DDP play is a big inspiration for me. I have great admiration for not only how many hours you played, but also how open you were with sharing your strategies. I read some of your posts in hatty’s DDP FAQ and learned about the 2-5 full chain from you. I also watched some of the replays that you self-published with ZBL-SOF-NAI at a time when recording footage was difficult. While you were doing all this, you were competing with a player (YDX) who didn’t share anything, and you defeated him anyway. It saddens me if you think my criticism of strategy hiding is an attack on yourself. You are my inspiration both in terms of playing and sharing strategies.

Again, I apologize if you feel disrespected by my interview, the bounty, or anything else that I have said. I think you are a great player and a great person. As I said during my interview, I think it is important that Western players and Japanese players can have conversations about these issues even if no one changes their mind. As you have taught me today, many false rumors continue to exist in the Western community. Thank you for taking the time to tell me truth about these situations.

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WTN 

Good evening.

I’m not good at writing in English either, so I’m writing in Japanese. If we both write in our Mother language I’m certain we can bring our points across much better.

First of all I’ve come to understand that you have no ill-feelings towards me. Therefore there is no need to apologize.

I’ve also come to understand that you had no intentions of bad talking me during the Cave interview. However, because of the misunderstandings that were said there, the reality is that many people that watched the interview now have a very negative opinion of me. This is absurd in my eyes.

The reason we can’t make recorded footage in certain arcades public is like you said, this is a local rule in those arcades. In order to make a video public we first need permission from the copyright holder. To be honest I think this rule is too strict. However the arcade operator deemed this a necessary measure in order to stop trouble from occurring like I mentioned yesterday.

However even if this rule didn’t exist, I doubt many players would upload videos. It’s not a problem if one thought up all their routes by themselves, but the reality is often that many routes from different people are included. Therefore in order to upload a video, one has to have permission from every single person whose routes are included. This is quite a pain.

Most of Japan’s top players don’t have the habit of uploading videos. In my case it’s just about meeting my personal goals, sharing it with people close to me and then be done with it. Like I said yesterday, In Japan there are very many small communities that compete against each other. I know the overseas community exists, but that’s as far as my knowledge goes. You can see that it might be hard for me to go out of my way for a community I know virtually nothing about. The risk of trouble occurring from sharing videos is too great.

I’m sure that from your perspective, Japan’s community seems very closed-off towards westerners, but I think this is also partly because of our lack of understanding of the overseas community. In my opinion, the best course of action is for both communities to come together in an effort to solve things for the better. However the current situation is that the overseas community is coming at us in a hostile and belligerent attitude without any regards for our situation, which makes this a very grim situation. Many Japanese players feel like the community’s advancement is being held hostage and are forced to confess information.

Let’s change the subject.

You said I share all my routes with everyone, but this is not completely true. I only share routes I know won’t cause trouble down the line. Looking at the whole, these are not always a whole lot.

Even if hypothetically I was the one that found the DDP bug first, I won’t make it public. The reason is that this bug destroys the very nature of DDP. DDP is an interesting game because it’s a game where you increase your score by meticulously accumulating hit after hit. However this method of scoring loses its meaning because of this bug. It turns the game into a boring game where only the activation of the bug matters. DDP is the very first game I spend a lot of time scoring in, and I feel like all that time was wasted because of this bug. I hate this bug that ruined the game. I want other players to experience and pursue the original fun scoring system.

Furthermore, the one that found the bug was NAL, not me, so I have no authority to reveal the bug even if I wanted to. But the history is that it was the decision of all three of us combined to not reveal it. The rumor that NAL hides the bug to protect his score is not true in my opinion. If his record gets broken he’ll just take it back.

I have no intention of stopping players that are trying to find the bug for the intention of making it public. Like I said yesterday, I believe the person that finds a pattern has the right to make a decision like that. With the current bounty I believe it will take about 2 to 3 months to find the bug. It’s not an outcome I wish to see, but if this discovery will spark advancement in the overseas community then I wish nothing but the best.

As a last request I wish that everything I’ve talked about today and yesterday to be shared with the rest of the overseas community. There is a huge gap in the mindset of the overseas community and the people from Japan’s highscore history. Hopefully this acts as a chance for people to get to know the situation here in Japan.

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GUS 

Thank you for the detailed response. I really do appreciate that you took the time to clear up these misconceptions. I’m also happy that you understand that, though I have made some mistakes, I have no negative feelings towards you. I agree with you that this is important information that Western players should be aware of. Would it be fine if I copied today’s and yesterday’s messages into Pastebin and linked it in a Tweet?

One more thing I want to say, which I think is important for Japanese players to know, is that copyright is not an issue for CAVE games. Because I have seen several players cite copyright reasons for not uploading their replays, I asked Shootaro (the CAVE employee who interviewed me) about this after my interview. He said that CAVE loves it when players upload videos and that they will never attack players for copyright reasons. Even if, as you said, copyright no longer being an issue would not make a big difference, I still think it is important that players realize that it is their own choice whether or not to upload their replays. They should not fear copyright, at least when uploading replays of CAVE games. I would encourage any Japanese players who are concerned about copyright to ask Shootaro as well, as he is active on Twitter.

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WTN

Thank you for the information regarding the copyright status.

In addition I would also like to know if Cave really owns Donpachi, Dodonpachi, Esprade, Guwange and Dangun Feveron. Since these were originally sold under the ATLUS・CAVE logo.

I’d like to add that even though there might not be a copyright issue with Cave, we play a lot more games than just Cave. Even if we file for permission to upload a video publicly, there are companies that will absolutely refuse permission.

Please be my guest when it comes to spreading my message in the western community. If it’s possible to translate this message in English that will be a big help, but I can imagine it will be difficult.

Lastly, please add the following message at the very end of the message that will go public:

◆     My view on making routes public:

  • It’s up to the freedom of the player whether to make a route public or not.

※    It’s fine if other players/communities want to request information, but no one is obligated to give it out.

  • A player that makes his own routes public should naturally be praised, but one that does not should not be slandered either.

※    Information warfare is also a valid form of competition, and to completely refuse to acknowledge this is to reject diversity.

Lastly, Japan and the western communities both have good and bad parts. You can’t say that only one side is totally in the right. In the current situation it comes across as if Japan and the west are both on the extreme opposite ends of the spectrum, the important part is finding a balance between the two communities. Here in Japan in recent years people, with the newer generation of players at its base, have started to make videos of their WR’s public. I believe that with the passage of time the situation will gradually change. Myself have also started to ease up on this and have started to gradually make my uploads public (my recent streams of Raiden and Tatsujin Ou are a direct result of this).

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GUS

We (the Dodonpachi bounty committee) are currently working on an English translation of your comments with the help of a professional translator. We will tweet it exactly as you described after it’s finished. Thanks again for taking the time to explain all this, as it has greatly improved our understanding of the situation.

Regarding the Cave games published by Atlus, I believe that Atlus still holds some amount of ownership of those games, though it seems to be a complicated situation. Still, just look on Youtube and you will see plenty of replays from those games, including many uploaded by Japanese players. In addition, it also seems important to note that the M2 ports of Dangun Feveron and ESP Ra De allow for streaming. Some games created by companies that don’t want streaming (like the new Persona and Yakuza games), will disable that feature. Besides the Atlus games, Cave owns full rights to all their other games except Progear.

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WTN

Thank you for your reply.

If it’s true that Atlus holds a part of the copyright for the early Cave games, then that will make it hard for sure to make videos public.

(I’ve heard Atlus is -very- strict when it comes to copyright.)

It sounds like you still don’t fully understand the connection between the rules of certain arcades and the currently uploaded videos. The currently uploaded videos were all made public without permission. Even if Cave states that they will not exercise their copyright, they are only saying that they will tolerate it. In the case of the rules of certain arcades, whenever a video is filed for permission to be made public, they directly contact all the companies involved to ask for permission. In the case of the early Cave games, Atlus will then also be contacted.  Atlus might tolerate videos that were made public without permission, but when they get asked for formal permission the chances of them asking for royalties is very high.

(I don’t know how high the costs will be.)

These are the hardships faced when you want to publicly upload a video under the rules of certain arcades.

You might have seen this already, but during my exchange with Mark MSX I’ve learned that my DDP 1-5 full chain was being regarded as ‘strategy hiding’.

He explained his circumstances to me and that he will try everything in his power to not villainize me. Is it possible to also include this message in our previous exchanges that will be made public? If we don’t dispel as many misunderstandings as possible we will never be able to reach mutual understanding.

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Original Messages

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WTN

CAVE本社でのインタビューを見ました。

怒首領蜂の1-5フルコンボ動画に関して、あなたは勘違いをしているので訂正しておきます。私はDiscordにおいてblackistoさんの要望を受けて動画を提供しました。その時に私は「パターン(動画)はshareしてもらって構わないが、提供した動画をWeb上にアップロードするのは止めて下さい(録画した店のローカルルールのため)」と伝えたのであって「秘密だよ。誰にも見せないでくれ」などとは一言も言っていません。

私にはどのような経緯でそのように話が変わったのか分かりませんが、要望に応じて情報を提供した立場として不特定多数が見ている配信の中でそのような言われ方をするのは心外です。

あと、他の方との会話の中であなたが以下の書き込みをしているのを見つけました。

↓your post

私の意見は「全部のプレーヤーが積極的な協力しなきゃいけません」じゃないです。もし誰か新しいパターンを作ったら、誰もと共有しなかった場合に問題じゃないです。私の意見は他のプレーヤーがパターンを共有や動画をアップすることが防ぐことがダメです。誰もがパターンが所有できませんと思います。

いいですよ。もう一つの例、怒首領蜂の8憶が越えるのスコアに必要なバグです。バグが見つけた本人は小さいグループ以外バグが秘密の状況ががほしいから、バグが知っている人は誰もバグが説明できません。その理由で、

西洋のプレーヤーはバグが公開しての懸賞金が始めました。悲しい状況ともいます

これに関してもあなたは幾つか勘違いをしているので説明をしておきます。まず第一にこのバグを見つけたのはNALさんであって私ではありません。また、私(我々)は他のプレイヤーに対して「バグに関する情報を公開するな」と明言はしていません。

これはハイスコアの歴史の中で噓スコアと情報漏洩(他人の見つけたパターンを勝手に公開すること)によって多くのトラブルが起こったことで、日本のトッププレイヤーの間ではこれらはタブーとなっているためです。更に、欧米ではコミュニティー全体で情報を共有して攻略するスタイルが主流と思いますが、日本では個人または数人のグループで競うことが主流です。このため、他のプレイヤーが知らない情報を所持していることが絶対的に優位となるので、新しいパターンを自ら考案し、それを管理することが非常に重要になります。

(上記の考え方にはコミュニティーの活性化という概念が存在しないので、日本のコミュニティーが閉鎖的となる1つの要因だと思います)

そして日本のトッププレイヤーであれば上記の考え方をほぼ共有しているので、わざわざ口止めをしなくても情報は小さなコミュニティの外に広がることはありません。

それと最後に質問です。

あなたのツイートにあるように私に対して批判的な意見を持っているのであれば、先日HEYで会った時に何故その話をしないのですか?そしてそのような話をしないにも関わらず、インタビューやWeb上で批判するのは何故ですか?

私はあなたのその態度、やり方に対して非常に不愉快です。

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GUS

Hello. My Japanese isn’t good enough to convey what I want to say, so I will use English. I hope nothing gets lost in translation.

For the Cave interview, I heard that story about the replay second-hand and long after it happened. There seems to have been a misunderstanding about sharing the replay when it was passed to other players, and I apologize for that.

My intent wasn’t to criticize you. I was trying to say that Western players were at fault for uploading your replay after you had said not to. I am against hiding strategies, but my views on replays are different. If someone doesn’t want their replay to be uploaded publicly, I think it’s the wrong thing to upload it publicly anyway. I had also heard uploading your replay publicly might create copyright issues with the arcade it was played at. I apologize as well for not making that clear during the interview. My intent was not to give people a negative impression of you.

Regarding the Yakamino tweet, I never mentioned you by name. NAL was, indeed, the person I had in mind. I had heard from other players who had asked you about the glitch that you said that you were not allowed to explain it because you didn’t discover it. That made me believe that you would have publicly explained it if you did discover it, and that the person who discovered it not wanting it to be public is why it is a secret. Again, if I am wrong to have believed that, then I apologize.

I appreciate your explanation of the differences between Japanese and Western views on strategy sharing. Honestly, I have never heard the reasons for strategy hiding explained so clearly before. Are you saying that the reason that NAL’s DDP strategy is not public is to protect the top scores?

I have never brought these things up when we met because I did not think that there was a disagreement. When I have talked to Plasmo about you, he has told me many stories about you sharing strategies with many people. I thought that you loved sharing all your strategies with everyone. I also thought you only hid strategies if players requested you to hide them. Is this incorrect?

Also, as I told you when we met, your 1997-2002 DDP play is a big inspiration for me. I have great admiration for not only how many hours you played, but also how open you were with sharing your strategies. I read some of your posts in hatty’s DDP FAQ and learned about the 2-5 full chain from you. I also watched some of the replays that you self-published with ZBL-SOF-NAI at a time when recording footage was difficult. While you were doing all this, you were competing with a player (YDX) who didn’t share anything, and you defeated him anyway. It saddens me if you think my criticism of strategy hiding is an attack on yourself. You are my inspiration both in terms of playing and sharing strategies.

Again, I apologize if you feel disrespected by my interview, the bounty, or anything else that I have said. I think you are a great player and a great person. As I said during my interview, I think it is important that Western players and Japanese players can have conversations about these issues even if no one changes their mind. As you have taught me today, many false rumors continue to exist in the Western community. Thank you for taking the time to tell me truth about these situations.

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WTN

こんばんは。

私も英語で文章を書くのは苦手なので日本語で書きます。お互いに母国語で書いた方が意図していることを正確に伝えることができると思います。

まず始めに、あなたが私に対して否定的な感情を持っていないことは理解しました。ですからそこまで謝らなくても大丈夫です。

Caveのインタビューに関して私はあなたが私を批判する意図がないことは理解しています。しかし、あなたが間違った情報を発信したことで、結果的にインタビューを見た人は少なからず私に対して否定的なイメージを持ったと思います。私にとってこれは極めて理不尽なことです。

我々が某店で録画した映像を公開できないのは、あなたの言う通りの理由によるものです。これは某店のローカルルールであり、動画を公開するには版権所有者の許可が必要になります。正直に言って私は少し厳しすぎるルールだとは思いますが、昨日述べたトラブルを防ぐためにお店側が必要な措置と判断したようです。

ただし、このルールがなかったとしても、アップロードされる動画は必ずしも多くはないだろうと思います。全てのパターンを自分一人で考えたのであれば自分自身のみで動画の公開を判断できますが、現実には複数のプレイヤーのパターンが混在していることが殆どです。従って本気で動画を公開したいのであれば、関係者に許可を取ることが必要になり非常に面倒です。

それと、日本のトッププレイヤーの多くはそもそも動画をアップロードするという習慣を持っていません。私に関しては自身の目標を達成したら身近なプレイヤー数人に動画を渡して終わりです。私は海外のコミュニティについては存在は知っているものの、全くと言っていいほど理解していません。このため、認知すらしていないコミュニティのためにわざわざ手間をかけてトラブルになるリスクを冒してまで動画を公開することはありません。

ですから、あなた方が日本のプレイヤーが海外コミュニティに対して閉鎖的だと感じるのは海外コミュニティが認知されていないためであると私は考えています。私はお互いにコミュニケーションを取ることで状況は改善すると考えていますが、現状では海外コミュニティは我々の事情を考慮することなく「パターンを隠すな!」と喧嘩腰の態度で臨んでくるので厳しい状況と思います。多くの日本人プレイヤーは「コミュニティの活性化を人質にして情報公開することを強要されている」と感じているのではないでしょうか。

話を変えます。

あなたは私が全てのパターンを誰とでも共有すると考えているようですが、それは違います。私は全てではなくトラブルが起こらないパターンを選んで共有しています。全体からみれば必ずしも多いとは言えないと思います。

それと怒首領蜂のバグに関しては仮に私が発見したとしても公開はしません。これはこのバグが怒首領蜂のゲーム性を著しく崩壊させてしまったことが原因です。怒首領蜂は細かい1ヒットの積み重ねでスコアを伸ばしていくことが重要で面白いゲームだったのですが、このバグのせいでこれらの細かい稼ぎは意味を失ってしまいました。そして最終的にはバグが成功するかどうかだけが重要というつまらないゲームに変化してしまいました。怒首領蜂は私が初めてハイスコアに取り組んだ思い入れのあるゲームでしたが、このバグのせいで今となってはプレイするのが時間の無駄だと思っています。ですから、私は怒首領蜂をつまらないゲームに変えたこのバグが嫌いです。そして他のプレイヤーにも怒首領蜂の本来の楽しみ方を追求して欲しいと考えています。これが私がバグを公開しない理由です。

また、バグを発見したのはNALさんであり、私にパターンを公開する権利がないのは事実ですが、実際にパターンを非公開にすることに決定したのは我々3人で話し合った結果です。ちなみに「NALさんが自身のスコアを守るために非公開にしたのか?」という質問については別にそのような意図はないと思います。抜かれたらまた抜き返せばいいだけですので。

それと、私は他のプレイヤーがバグを発見した場合には公開することを止めるつもりはありません。昨日から話しているように私はパターンを発見した人物に決定権があると考えているからです。今回の懸賞によって恐らく2~3か月の間でバグが解明されるのではないかと思います。私にとっては望ましいことではありませんが、この発見によって海外のコミュニティが活性化することを願っています。

最後にお願いですが、昨日と今日私が話したことを海外のコミュニティに展開してもらうことは可能でしょうか?海外の考え方と日本のハイスコアの歴史の間のギャップがあまりにも大きすぎるので、日本の状況を知ってもらうきっかけが必要と考えています。

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GUS

Thank you for the detailed response. I really do appreciate that you took the time to clear up these misconceptions. I’m also happy that you understand that, though I have made some mistakes, I have no negative feelings towards you. I agree with you that this is important information that Western players should be aware of. Would it be fine if I copied today’s and yesterday’s messages into Pastebin and linked it in a Tweet?

One more thing I want to say, which I think is important for Japanese players to know, is that copyright is not an issue for CAVE games. Because I have seen several players cite copyright reasons for not uploading their replays, I asked Shootaro (the CAVE employee who interviewed me) about this after my interview. He said that CAVE loves it when players upload videos and that they will never attack players for copyright reasons. Even if, as you said, copyright no longer being an issue would not make a big difference, I still think it is important that players realize that it is their own choice whether or not to upload their replays. They should not fear copyright, at least when uploading replays of CAVE games. I would encourage any Japanese players who are concerned about copyright to ask Shootaro as well, as he is active on Twitter.

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WTN

版権に関する情報を提供してくれて有難うございます。

追加で教えてほしいのですが、首領蜂、怒首領蜂、エスプレイド、ぐわんげ、フィーバロンについても版権はCAVEが所有していると考えていいのでしょうか。(これらはATLUS・CAVEとして販売されていたものです)

なお、CAVEについては問題がないかもしれませんが、我々がプレイするのはCAVE製のゲームだけではありません。動画公開の許可を申請しても、確実に拒絶されるメーカーが存在するのも事実です。

私のメッセージを展開してもらえるとのことで是非お願いします。できれば英語に翻訳して展開してもらえると助かりますが、難しいですかね?

それと、公開するメッセージの最後に下記を追加して下さい。

◆パターン公開に対する私の考え方

・パターンを公開する/しないの判断はプレイヤー本人の自由であるべき

※他のプレイヤーやコミュニティが希望するのは勿論問題ないが、強制するべきではない

・自身のパターンを公開したプレイヤーが賞賛されるのは当然として、公開しなかったプレイヤーが誹謗されるべきではない

※情報戦も立派な戦略であるし、これを一切認めないのは多様性の否定につながるため

最後に、日本と欧米のコミュニティにはどちらにも良い面と悪い面があり、一方が絶対的に正しいということはあり得ません。大事なのはこれら2つのバランスであって、現状は日本、欧米共に両極端に振れているということなのだと思います。近年、日本でも若いプレイヤーを中心にWRのプレイ動画がアップロードされるようになってきているので、時間の経過とともに状況は少しずつ変わっていくのではないでしょうか。私自身も問題のないところから少しずつ公開することを意識し始めてはいます(雷電や達人王配信はその結果です)。

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GUS

We (the Dodonpachi bounty committee) are currently working on an English translation of your comments with the help of a professional translator. We will tweet it exactly as you described after it’s finished. Thanks again for taking the time to explain all this, as it has greatly improved our understanding of the situation.

Regarding the Cave games published by Atlus, I believe that Atlus still holds some amount of ownership of those games, though it seems to be a complicated situation. Still, just look on Youtube and you will see plenty of replays from those games, including many uploaded by Japanese players. In addition, it also seems important to note that the M2 ports of Dangun Feveron and ESP Ra De allow for streaming. Some games created by companies that don’t want streaming (like the new Persona and Yakuza games), will disable that feature. Besides the Atlus games, Cave owns full rights to all their other games except Progear.

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WTN

返信してくれて有難う。

ATLUSが初期のCave製ゲームに対して著作権を一部持っているのであればやはり動画公開は難しいと思います。

(ATLUSは著作権に対して厳しい会社と聞いたことがあります)

あなたは某店のローカルルールと現在アップロードされている動画の関係についてまだ理解できていないようです。現在アップロードされている動画は全て無断で公開されている状態です。たとえCaveが著作権を行使しないと明言していたとしても、Caveが黙認している状態と言えます。それに対して某店のルールでは動画を公開する際にメーカーに連絡して直接許可を得ることを求めています。そして初期のCaveゲームであれば同様にATLUSにも連絡することが必要です。ATLUSは無断で公開されている動画に対しては黙認していますが、正式な許可を求められたらロイヤリティを要求する可能性が高いです。

(どの程度の金額になるかは分かりません)

これが某店のローカルルールに従って動画をアップロードすることの難しさです。

また、あなたも読んだかもしれないですが、Mark MSXとのやり取りを通して怒首領蜂の1-5コンボが「strategy hiding」とされた経緯が分かりました。彼は事情を説明し、私が悪者にならないように最善を尽くすと話してくれましたが、これから公開されるあなたと私のやり取りの中に上記の経緯も含めてもらえますでしょうか。間違った情報を少しでも減らさないと相互理解の妨げになる可能性があります。

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